Learn How to Fly Playing Computer Flight Simulator Games

Computer flight simulator games have come a long way since Bill Gates put his money where his fascination with flight was and bankrolled the ACES studio. Flight simulation games have always been at the forefront of gaming technology thanks in part to ACES but mostly to the military. These days, when people in Nevada are flying war theater drones over Iraq in real time, the line between simulation and reality has become even more blurred.

But most people just want to have fun with a more serious game without any violence. And computer flight simulator games are perfect for this. Whether you are a novice just wanting to try out flying a plane, or are more experienced and want to hone your skills or try out some dangerous maneuvers, a flight simulator game is a great pastime. And it is only getting better; graphics have become so realistic and features so varied.

The better computer flight simulator games are so realistic that they are used for training new pilots and for re-training practicing pilots. The basics have not changed much. But the improvements in accessories, sights, and sounds have totally transformed how exciting the games are.

For instance, newer computer flight simulator games can network through a server and enable you fly with your friends. You can connect up a series of screens to expand your flying view up to a complete surround or have multiple views of different parts of the game. You can create your own sights, planes, airports and sounds.

A good flight simulator game will have animated, photo-realistic cockpits. So, for instance, if the airport you are in has a slight slope you will feel that when you release the brakes. Or if the instrumentation has a slight lag in response (as it does quite noticeably in certain aircraft), then the cockpit controls in computer flight simulator games will reflect this. Instrument and system failures will also be mirror-images of the real thing.

The range of aircraft and landing options in the fleet is another difference in later generation computer flight simulator games. Planes, from vintage to next-gen, should be available, but also helicopters, gliders, and other exotic aircraft like ornithopters and zeppelins should be options. Air-to-air refueling and aircraft landing should be some of the advanced skill options available.

Scenery is a key factor in creating and maintaining realism in computer flight simulator games. Whether it is topography, infrastructure, or astronomy, they all need to be flawlessly detailed and seamlessly animated. The impact of fog or sun, day or night, wind or blizzard should be detailed in the flying view.

Time synchronization is another feature to look out for – wherever you are in the world virtually, the game reflects the actual, real-time of your location. This kind of verisimilitude is what makes flight simulation such an addictive game.

The ability to record and playback is another feature that should be standard. The realism of the flight simulator game enhances the fun side of it. But an added bonus is that you are really learning to fly. You are developing a skill that, with a couple of further steps, can be applied to real aircraft as well. And the capability of record and playback allows you to make and learn from mistakes.

The Ideal Flight Simulator Game And What To Avoid At All Costs

If you don’t a have a license to fly a plane but would like to experience the world from the perspective of a pilot, then playing a flight simulator game is your best option and you don’t even have to leave home. Today’s airplane simulator games employ high quality graphics that mimic real life situations. If it wasn’t for the absence of inertial forces, which are expensive if not impossible to simulate, one could easily convince oneself that they are flying a real aircraft.

The gamer is situated inside a cockpit of realistic design and dimensions. The control panel contains the same instrumentation as the cockpits of real planes. Missions and scenarios on the ground and in the air are borrowed from real life.

The point is to control a plane in the sky and on the runway, like a real pilot. Routine activities during flight include paying attention to readings such as velocity, altitude and turbulence and optimizing the flight based on those. Before landing, the descent angle must be correct and the landing gear in order. Compliance with instructions from the control towers is one of the rules.

Airplane simulator games are by no means limited to commercial flying.

Combat missions during war allow a gamer to experience what it’s like to be a fighter pilot, shooting down planes and bombing targets. A gamut of weapons is available, not limited to missiles, bombs and guns. Due to the nature of aerial combat, fighter pilot missions are usually the most challenging.

Free flight airplane missions are also available. The make it possible to fly around the globe and to remote locations, fly through the clouds during a storm, see different cities from different altitudes and perspectives and even fly beyond the earth’s atmosphere into outer space. Such missions are unstructured and have exploration as their theme.

Daredevil missions are another category. They involve stunts like loops, nose dives and other difficult maneuvers that one typically sees during air shows. The gamer, of course, is required to accomplish all those without crashing the plane. A flight simulator game with stunt missions are known to invoke the most intense adrenaline rush.

Before choosing a flight simulator game, ensure that system requirements are met, otherwise it will run slow.

Look for airplane games that have missions of interest to you. Some games feature thousands of missions. But a few excellent missions are better than thousands of mediocre ones. Flight simulator games that allow you to create your own custom missions are more desirable.

How realistic it is, is by far the most important attribute of a flight simulator game. The view from the cockpit should resemble that of a real plane. 3D capabilities are preferable. Special effects like velocity and acceleration are must have’s. If the game does not feel realistic it will bore the player quickly and you don’t want this to happen to you.

5 Ways To Earn Money In The Farming Simulator 2015 Game

Online and video games have really evolved over the past few decades. From block games and shooting balloons we’ve moved up to simulation games; games that mimic our reality and culture and afford hours of enjoyment with their crystal clear graphics and lightning-fast speeds. The Farming Simulator label is one such interesting online simulation game series.

The Farming Simulator game series has been developed by Giants Software. Currently, there are 7 versions of the game with Farming simulator 15 being the latest. There are both PC and mobile versions of the game. This simulation video game brings to the screen the real farming experience. So, you grow and sell crops, breed livestock, acquire farming equipment and expand your farm as you go.

However, money is at the base of it all. The more money you have, the more you can think about developing your farm. You are provided with a reserve cash to get you started. But you realize it depletes soon and you have to earn more to make future farm purchases. Here is a list of the 5 legitimate ways to earn money in the Farming Simulator 2015 game.

1. Grow and sell crops –

Crops are the main item on a farm. Thus, buying and selling crops is the first way to earn money. You are free to choose from and grow different crop types. A tip is to choose high-earning cash crops. Fertilizing the crop increases the crop yield thereby increasing profit. It also gives you more experience when you harvest the crop. Choose a cheap fertilizer so you don’t spend too much on it.

When it comes to selling crops, do so when the price is high. Don’t be in a hurry to sell the harvested crops. You can wait for the demand to increase as it automatically raises the prices. You can check if the price is higher or lower than normal by checking the icons located beside the crop. You can also see what buyers are paying for a particular crop.

2. Missions –

There are missions generated at every level. You have to complete a given task in a given time frame. They include three types namely mowing grass, delivering crops and transporting cargo. Mowing missions earn less money, while missions involving transporting cargo have higher profits. You earn a reward, a sum of money, for every successfully completed mission. Completing a mission faster also increases your chances of earning added monetary bonuses.

3. Lumbering –

Cutting wood is one way to earn money at the start of your game. This is a new feature on the Farming Simulator 2015 game. You can manage forested areas by cutting them. The machines you need are a chainsaw and a trailer. When you have collected enough logs and wood chips, you can go to the shop and sell them. You can also unload the wood near the train.

4. Breed livestock –

Some of the animals you can breed on your farm are chicken, sheep and cows. Chickens are the easiest to keep while cows are the most time-consuming. However, in terms of earning potential, its cow husbandry that really pays off.

5. Placing objects –

You can place objects at various locations on your farm and leave them to generate money. Some of the objects you can place are greenhouses, solar collectors, wind energy converters and bee houses. All these generate a certain amount of money on an hourly basis.

Don’t sweat it when it comes to making money. Enjoy ploughing, sowing, fertilizing and harvesting and use these strategies to collect money.

10 Key Steps for Safe, Effective Simulation Training

There are 10 key steps for creating realistic, scenario-based, decision-making simulations. They are:
1. Needs Assessment

2. Levels of Simulation

3. Creating the Simulation Format

4. Designing the Simulation

5. Training & Controlling Demonstrators

6. Providing the Training

7. Equipment & Safety Procedures

8. Creating Multidimensional Scenarios

9. Creating Multiple-Use Scenarios

10. Debrief

Step 1: Needs Assessment

Instructors must begin the development of a simulation-training program with a needs assessment. On what do their officers need to spend their simulation training time? Although shootouts with heavily armed bank robbers need to be addressed, officers must train for all use-of-force levels. In fact, in a recent series of statewide instructor updates conducted in Wisconsin, Bob Willis, a nationally recognized trainer, found the most glaring need of the 1,800 instructors was communication skills. Train for the needs of your officers – not just the high-risk fun stuff.

Step 2: Levels of Simulation

All too often instructors go too fast, too soon in their simulation training. You can’t teach officers new skills and then, with little or no practice, expect them to do well in high-level, high-stress, decision-making scenarios. After introducing the new skills, instructors should use seven levels of simulation to prepare their officers for high-level, decision-making simulations. These levels include:

1. Shadow training

2. Prop training

3. Partner training

4. Dynamic movement training

5. Relative positioning training

6. Environmental-factors training

7. High-level simulations

Step 3: Creating the Simulation Format

Next, an instructor must work from a written simulation worksheet to provide the necessary documentation of what officers were trained to do. Besides the individual officer-evaluation form, these simulation worksheets should consist of a title page listing scenario type, objectives, overview and equipment; a page for student instructions; a page for role player instructions; and a page with a diagram of the scenario. These worksheets are essential for documenting training and can help you defend against failure-to-train allegations.

Step 4: Designing the Simulation

After the needs assessment, the instructor will begin designing the simulation, which consists of:

1. Developing the simulation

2. Choreographing the simulation

3. Rehearsing the simulation

4. Implementing the simulation

5. Debriefing the simulation

6. Evaluating the simulation

Carefully design, choreograph and rehearse your simulations, or they can lead to training injuries, the adoption of poor tactics and liability exposure.

Step 5: Training & Controlling Demonstrators

The most important component of successful, meaningful simulation training remains the development of well-trained, fully controlled demonstrators. Instructors must assign these demonstrators roles that are specific, limited and carefully supervised to prevent a deviation-from-role that can lead to poor training and injuries. Tell demonstrators specifically and in writing what they can do and, equally important, what they can’t do.

Remember: If you use officers for role players (and most of us do), they love to win. With adrenalin dumping, it’s hard for an untrained, unsupervised role player to remember that the ultimate goal of the demonstrator is eventually to lose (i.e., be controlled by the officer in the simulation). Yes, demonstrators need to be challenging and realistic, but if the trainee performs effective tactics, the demonstrator should give realistic responses and allow the technique to succeed.

Step 6: Providing the Training

Once the simulation is designed and practiced with demonstrators who understand their roles, the instructor can begin the simulation training. Follow this checklist:

1. Conduct an initial wellness check

2. Explain the training safety rules

3. Conduct a physical warm-up

4. Explain the simulation drill’s format

5. Conduct the simulation drill

6. Conduct a debriefing session

7. Conduct a current wellness check

Finally, instructors should make their training a positive learning experience. Properly explain what you expect of the student, conduct a fair, winnable scenario and properly debrief the student.

Step 7: Equipment & Safety Procedures

Although simulation training helps prepare our officers to survive and win encounters on the street, it must be conducted safely – there are no acceptable casualties in corrections, especially in corrections training. Wellness checks, training safety rules and safety procedures make this happen.

Simulation safety begins with the development of appropriate safety procedures, the development and use of safety officers, and the enforcement of stringent safety procedures. Many equipment manufacturers have developed safety procedures to use in conjunction with their equipment. Instructors should always follow these guidelines to prevent unnecessary liability.

Instructors must keep their officers safe from live-fire training accidents.

Step 8: Creating Multidimensional Scenarios

One of the most critical issues facing instructors of corrections tactics training is the difficulty in finding the time to focus on multi-dimensional scenarios that allow their officers to train for the full range of corrections responses. Most simulations now focus on using one of the use-of-force options (i.e., verbal, empty hand control, intermediate weapons or firearms). This creates two challenges: 1) Training officers to respond effectively to the approach, intervention and follow-through phases of any encounter, and 2) preventing officers from getting caught in a single force option loop, unable to move up or down the available force options.

To address the first issue, instruct officers to finish their simulation training with at least one full-length scenario that takes them from initial contact to debriefing the subject at the end of the incident. Address the second issue by teaching the officers transition drills that take them from verbal to empty hand tactics, empty hand to aerosol spray, baton to firearm, etc.

These multi-dimensional scenarios will assist officers in preventing the gridlock that often occurs when facing stressful situations because no bridges have been built between the multiple techniques and tactics officers are trained to use.

Step 9: Creating Multiple-Use Scenarios

Another challenge facing trainers: Over time, their scenarios are soon burned by their officers letting other officers know the scenario prior to taking the class. To combat this, create scenarios with multiple outcomes. Of course, over time even a scenario with a couple of different outcomes can be compromised.

To limit the number of scenarios needed to keep your officers honest, develop a subject-resistance matrix that gives all role players five separate roles, including:

1. Compliant

2. Shell-shocked

3. Physically resisting

4. Presenting a deadly threat

5. Fleeing

Once you define each one of the roles, you can easily change scenarios by switching the role player’s role. This effectively gives you five versions of each scenario when using one role player.

It gets even more fun when you add a second role player, which allows 25 separate scenario versions. This adds an exciting, time-saving dimension to your scenario training because now, instead of creating a whole series of scenarios on a certain topic (e.g., domestic disturbances), you can create one scenario with 25 separate responses. So what if the officers know we are working on domestic disturbances? They don’t know what version they will have to respond to.

Even more important, they will start to place the subjects that they deal with in these five separate categories and learn preplanned tactics for dealing with them more effectively. As an added bonus, officers start transferring these multiple lessons-learned in training scenarios to the real world. They begin to think about multiple endings for those routine dispatches and start to ask, “What’s different this time?”

Step 10: The Debrief

The last step consists of debriefing the officer’s responses in these decision- making, scenario-based simulations. Debriefing is a critical tool in changing and improving an officer’s future performance, but it’s often not done or done badly.

Debrief in a positive manner. The old way of reading the officer the riot act, telling them everything they did wrong and putting them back into line is both destructive and counterproductive. Instead, conduct debriefing in a team-building atmosphere that includes the following components:

• Are you OK?

• How do you think you did?

• Positive comment, if possible

• What would you do differently?

• Role player, and/or peer jury comments

• Instructor summation

In addition to this team debriefing or as a part of it, review a videotape of the incident. Because articulation (having the officer explain why they did the right thing) is an important part of the training process, include it at this point. Many training facilities add report writing and even courtroom testimony to this section.

Take officers out of the scenario and, prior to debriefing, instruct them to make an immediate verbal report to their supervisor – kind of like the real world. Finally, if the officer did not complete the scenario in a satisfactory manner, provide remedial training to bring them up to a satisfactory performance level. Document this remedial training.

Go beyond merely asking your officers what they did; ask why they did it. Make sure you listen to your officers’ perceptions and reasons for responding as they did prior to telling them what you think they should have done.

Several years ago, we designed a scenario that tested officers’ ability to use their firearm to stop a threat. Two officers responded to a domestic disturbance involving two brothers fighting. Upon the officers’ arrival, one brother was straddling the other on the floor while hitting him on the head multiple times with a steel pipe. The assaultive brother refused to stop. We interpreted this scenario as a clear shoot situation, but we were shocked that less than 20 percent of the officers fired their firearms. They used a whole range of other force options.

When we asked them why they didn’t shoot the assaultive brother, we received numerous answers, including:

• The subject wasn’t attacking them

• This was a domestic

• They weren’t sure what was going on

• They could have unintentionally shot the apparent victim

• The subject was turned away from them

• The baton was in the their hand

• Liability concerns

Some of their perceptions and tactical responses were very enlightening. Several ways they stopped the threat were especially interesting, including striking the assaultive brother on the back of the neck with a baton, which we thought was an innovative way to end the assault without potentially shooting the brother on the ground. This led us to ask officers in future classes what they saw and why they responded the way they did before giving our “right” answer to the scenario.

Conclusion

Document your scenarios and evaluations of the officers’ performance in the training, along with any remedial training given to each officer as a result.

Conduct safe simulation training. Ask yourself this question before an investigator puts it to you during a formal inquiry: “What would other well-trained, experienced instructors have done to keep themselves and their officers safe in this type of training simulation?”

What’s the difference between a tragedy and negligence?

Repetition.

Too many repetitions of needless, preventable training injuries and death have occurred. A developing standard-of-care exists and, as a trainer, you will be held accountable.

We need to conduct decision-making scenario training, but we must do it right.